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Top Down Cover Shooter

Discussion in 'Assets and Asset Store' started by EduardasFunka, Jun 28, 2017.

  1. EduardasFunka

    EduardasFunka

    Joined:
    Oct 23, 2012
    Posts:
    461
    New asset coming to the asset store:
    We got many requests for a mobile version of our third-person cover shooter. So we made it:


    Will write more about soon
    Thanks!
     
  2. vitlabs

    vitlabs

    Joined:
    Nov 28, 2014
    Posts:
    32
    Looking good..
     
  3. sewerstyle

    sewerstyle

    Joined:
    Dec 17, 2012
    Posts:
    17
    Hi guys!

    What are the main differences from your more expensive pack?
    I don't see anything except a gaming camera angle and behavior :)
    If only number of animations, which are deleted?
     
    Last edited: Jul 19, 2017
  4. Daniel127

    Daniel127

    Joined:
    Aug 21, 2014
    Posts:
    1
    Hi

    This pack look great, one question, i have other joysticks system
    It's complicated change for others joysticks?
     
  5. TonCoder

    TonCoder

    Joined:
    Nov 27, 2016
    Posts:
    5
    I got the asset, and am testing it but when you move the player up a slope/hill and let go of the movement, the character "catapults"/flies back.
     
  6. kukuhbasuki

    kukuhbasuki

    Joined:
    Apr 13, 2016
    Posts:
    28
    Already bought the asset. Console warning: "camera script is missing". Any suggestion?
     
  7. vitlabs

    vitlabs

    Joined:
    Nov 28, 2014
    Posts:
    32
    Great Asset , i buy both of them!
     
  8. DoenitZ

    DoenitZ

    Joined:
    Oct 23, 2012
    Posts:
    16
    Hi! I think this asset is very, very good.
    But (there is always a but)

    It is labeled as a "mobile" asset, but it seems to be very poorly optimized for mobile.

    Any ideas on how to improve frame rate with this?

    As a first thing that I've noticed, is that there are a couple late updates that are too overkill for mobile, but haven't dig deeper yet. Before doing a full optimization of this asset, one that will be very time consuming, I prefer to ask, if maybe I forgot to set or configure something to achieve better performance.

    Thanks!
     
    TonCoder likes this.
  9. TonCoder

    TonCoder

    Joined:
    Nov 27, 2016
    Posts:
    5
    Not sure if these guys are even considering the issues that are presented here to be honest since I never see "them" respond.
    But it would be great if they separate the functionalities to different scripts. They have a good bit done, but its getting a bit convoluted when it comes to the Character_Motor script. I've pretty much separated things on my end.

    It has helped with noticing what is causing issues and adjust the code a bit to accommodate for laggyness.


    One thing that I have an issue with, is that in order to make the character move faster, there is no MovementSpeed variable, you would have to just lower the Gravity of the Character Motor which makes no sense to me.
     
  10. sebasfreelance

    sebasfreelance

    Joined:
    Aug 27, 2015
    Posts:
    219
    Hello, I intend to buy this asset, I would like to know if it has melee combat by the player and the enemies?

    Thank you
     
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