Search Unity

  1. Are you interested in providing feedback directly to Unity teams? Sign up to become a member of Unity Pulse, our new product feedback and research community.
    Dismiss Notice

Toon Series [growing content; stylized 3D art]

Discussion in 'Assets and Asset Store' started by marincastefan, Apr 6, 2017.

?

What would you like to see added in the Toon Series?

Poll closed May 28, 2020.
  1. Trains, railroads and related

    20 vote(s)
    29.4%
  2. Construction vehicles and tools, construction yard

    14 vote(s)
    20.6%
  3. Ships and shipyard

    17 vote(s)
    25.0%
  4. industrial town or district

    10 vote(s)
    14.7%
  5. Space station with rocket platform

    13 vote(s)
    19.1%
  6. Oil platform, drills and derricks

    13 vote(s)
    19.1%
  7. Nature props, mountains, cabins,

    21 vote(s)
    30.9%
  8. Desert environment, solar panels, tropical vegetation

    24 vote(s)
    35.3%
  9. Racing kit + cars (F1 style, monster trucks, rally cars)

    14 vote(s)
    20.6%
  10. Interior pack (different rooms and sizes, furniture, appliances, etc)

    10 vote(s)
    14.7%
Multiple votes are allowed.
  1. marincastefan

    marincastefan

    Joined:
    Dec 10, 2015
    Posts:
    229
    The month of July should see Toon Planes and Toon Nature Assets receive a substantial content update (characters and vehicle interiors among other content).

    As for new assets, work has started on Toon Fantasy Forest, a smaller package compared to Suburban and Harbor, which permits me to work on the updates without burning out ;)
     
  2. Flawless83

    Flawless83

    Joined:
    Dec 7, 2016
    Posts:
    104
    looks really amazing, very excited how this pack will be in modularity, also tree loks a litle diferent then what im used to, really excited about see all in the pack.
     
    marincastefan likes this.
  3. R1PFake

    R1PFake

    Joined:
    Aug 7, 2015
    Posts:
    398
    Will there be interiors for the planes or which vehicle?
    I might have to buy the pack for VR if that is the case :D
     
  4. marincastefan

    marincastefan

    Joined:
    Dec 10, 2015
    Posts:
    229
    All vehicles (Planes and Nature) will receive interiors. Most likely the planes will also get interiors. Only the buildings from the planes pack won't have interiors.
     
    First_Citizen and R1PFake like this.
  5. marincastefan

    marincastefan

    Joined:
    Dec 10, 2015
    Posts:
    229
  6. First_Citizen

    First_Citizen

    Joined:
    Jun 20, 2018
    Posts:
    17
    Awesome pack, worth the wait & lots of modular stuff to use in many projects!

    Looking forward to when you do a similar modular treatment to Toon City! Some of us need 500 story space scrapers made from stacking 1 floor at a time modules. :)
     
    marincastefan likes this.
  7. marincastefan

    marincastefan

    Joined:
    Dec 10, 2015
    Posts:
    229
    Thank you!
    I know, I can't wait to be finally able to concentrate my efforts on a modular Toon City :)
     
  8. johny256

    johny256

    Joined:
    Mar 3, 2015
    Posts:
    238
    Can you make an easy level creation system?
    as in the video

     
    marincastefan likes this.
  9. marincastefan

    marincastefan

    Joined:
    Dec 10, 2015
    Posts:
    229
    That would be awesome, unfortunately my coding skills are close to zero...
    For the foreseeable future only art packs :)
     
  10. R1PFake

    R1PFake

    Joined:
    Aug 7, 2015
    Posts:
    398
    I did not watch the whole video but for the first part it looks like they use a dummy parent gameobject which instantiates / destroys a prefab as a child depending on the selected type in the menu. So I guess the coding part wouldn't be too bad but you will need a ton of premade tilable prefabs that match together to make the editor useful.

    Some tiles seem to have a randomize options which I assume is also mostly done by setting some hand place empty spawn points and a list of possible spawn items, which would not be too hard to code either but also take a long time to setup in the prefabs spawn points etc.

    I did not check but I think there is a good chance that a similar system is already available on the asset store or somewhere else.

    The grid movement / snapping already works by default with the scene editor as long as the prefab tile size / grid settings match
     
    Last edited: Jul 29, 2021
    marincastefan likes this.
  11. StevenPicard

    StevenPicard

    Joined:
    Mar 7, 2016
    Posts:
    808
    I like the fact that the style of the packs all work together nicely but do the buildings packs have interiors or just some?
     
    marincastefan likes this.
  12. Artini

    Artini

    Joined:
    Jan 29, 2016
    Posts:
    83
    I just want to add, how awesome are these packs. Please keep them coming.
     
    marincastefan likes this.
  13. marincastefan

    marincastefan

    Joined:
    Dec 10, 2015
    Posts:
    229
    The latest packs have interiors (Toon Harbor & Toon Suburban Pack), the other packs don't.
    During this year and the next, the other packs should get interiors in updates.

    Will do!
     
    StevenPicard likes this.
  14. Flawless83

    Flawless83

    Joined:
    Dec 7, 2016
    Posts:
    104
    just bought suburban today, now im gonna go play with it, im really exited
     
    marincastefan likes this.
  15. marincastefan

    marincastefan

    Joined:
    Dec 10, 2015
    Posts:
    229
    Really glad to see you like it, thanks for reviewing and for the purchase!
     
  16. Flawless83

    Flawless83

    Joined:
    Dec 7, 2016
    Posts:
    104
    The scene was incredible big on toon suburban so i took and baked it into 1 object and it worked nice without any lag, but when baking i found that some of you objects in the scene miss there mesh, so i will write here wich one so you can fix it.

    TSP_House_Wall_Special_04B_Window.M : Missing Mesh
    TSP_Road_straight_04A_Leaves : Missing Mesh
    TSP_SUV_02B_Taillights : Missing Mesh

    This is only in the Demo Scene so just thought i add it incase you wanna fix it.

    i would like to make a suggestion aswell while im here, the scene as you have them now is fine but would suggest you added same scene but were all objects are baked into 1 object, so you have 2 scene of the same one.
    1 that is baked all objects into 1, and 1 that is modular and you can move pieces around like the scene already is in the toon suburban pack.

    Call them something like:

    Demo Scene 1
    Demo Scene 1 (Baked)

    The reason for this is going thru the scene it lags alot due to all objects so i baked it to 1 object and now i can lag free check it out, ofc i cant move any objects in that scene but its nice if u just wanna see thru it and not lag, and me that have baking tool its fine but not everyone have it, just a suggestion.

    Nice package btw, really like it.

    Edit: Picture are in the next post.
     
    Last edited: Aug 10, 2021
    marincastefan likes this.
  17. Flawless83

    Flawless83

    Joined:
    Dec 7, 2016
    Posts:
    104
    As you can see the none bake scene have 35074 batches while the baked one have 13 batches, a huge performance boost.

    NotBaked.png Baked.png
     
  18. marincastefan

    marincastefan

    Joined:
    Dec 10, 2015
    Posts:
    229
    Thanks for this post, I'll update the pack ASAP.
     
  19. Flawless83

    Flawless83

    Joined:
    Dec 7, 2016
    Posts:
    104
    Im going thru you other assets and found a few others that miss mesh in the demo scene.

    I really dont now why this happens but i only found it because i cant bake objects that have a mesh renderer but no mesh.

    Toon City

    Demo_Scene_1
    Window_lights_13B : Missing Mesh
    Logo_14A : Missing Mesh
    Light_Red_1 : Missing Mesh
    Light_Red_2 : Missing Mesh

    Demo_Scene_2
    Light_Green_3A : Missing Mesh
    Light_Red_3A : Missing Mesh


    Toon Nature

    Demo_Scene
    Found Nothing

    Prefab_Scene
    Found Nothing


    Toon Harbour

    DemoScene_1
    TH_Street_Pole_01A : Missing Mesh
    TH_Street_Pole_01B : Missing Mesh
    TH_Metal_Floor_07A_Step : Missing Mesh
    TH_Metal_Floor_07B_Step : Missing Mesh
    TH_Metal_Floor_07C_Step : Missing Mesh

    DemoScene_2
    TH_Metal_Floor_07A_Step : Missing Mesh
    TH_Metal_Floor_07B_Step : Missing Mesh
    TH_Metal_Floor_07C_Step : Missing Mesh
    TH_Street_Pole_01A : Missing Mesh
    TH_Street_Pole_01B : Missing Mesh
    TH_Street_Pole_Chain_01A : Missing Mesh
    TH_Street_Pole_Chain_01B : Missing Mesh

    DemoScene_Interior
    Found Nothing


    Toon Dessert

    Demo_Scene_Day
    Found Nothing

    Demo Scene Night
    Found Nothing


    Toon Gas Station
    Found Nothing


    Toon Industries

    Demo_Scene_1
    Found Nothing

    Showcase_Scene
    Found Nothing

    Toon
    Planes

    Demo_Scene_1
    Found Nothing

    Demo_Scene_2
    Found Nothing


    Toon Racing

    Demo_Scene_1
    Found Nothing

    Demo_Scene_2
    Found Nothing
     
    marincastefan likes this.
  20. marincastefan

    marincastefan

    Joined:
    Dec 10, 2015
    Posts:
    229
    Thanks for the list, I'll fix the issues very soon.

    At least in Toon Suburban Pack the issue lies with the prefabs, the imported models are fine, there are some naming differences in some components, I probably changed the naming and reimported the assets, after making prefabs for them and the meshes got lost. And I didn't see them missing most likely.
     
unityunity