Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Toon Rpg (Name Pending)

Discussion in 'Works In Progress - Archive' started by Rodesqa, Jan 16, 2012.

  1. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    Hi My Name Is Danny,

    (Waves Hi To everyone)

    I have been a Game designer for About 4 years. For the last Year and a half, a friend a I have been making a Game with Unity basic. It is a Toon Styled Rpg, Based in a Fictional world. the world will be fully explorable and adventures await arround every corner.

    What makes this game unique is the fully custom character attributes(Hair, Hats, Outfits, Weapons, ETC) Not only that but the quirky funny aspect of the game will make you want to play over and over with your friends....THATS RIGHT I SAID FRIENDS!! 2 player Drop in Drop out CO-OP lets you take the fight to your enemies twice as bad. Help eachother find rare treasures and outfits, then level up to be the greatest Toon warrior ever.


    Any and all related to this are strictly coincidental. Original project created by HiredGunGames and all rights are reserved.

    Credit goes To Foxter888 For Backround Music and Most Scripting.
     

    Attached Files:

    Last edited: Jan 25, 2012
  2. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Coming along nicely :) I adore your character style.
     
  3. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    Thank you very much :] every day we contribute a enormous amount of progress but following the rules of unity can only post once a day, i wish i could go live and show everyone every minute of development but then it would take away the excitment :]
     
  4. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    Thank you very much :] every day we contribute a enormous amount of progress but following the rules of unity can only post once a day, i wish i could go live and show everyone every minute of development but then it would take away the excitment :]
     
  5. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    Theres no rules :)
     
  6. larvantholos

    larvantholos

    Joined:
    Oct 29, 2009
    Posts:
    668
    Its forum etiquette :)
     
  7. kingcharizard

    kingcharizard

    Joined:
    Jun 30, 2011
    Posts:
    1,137
    have enough things on your desktop? haha cool dude I like what you have so far. cant wait to see more..
     
  8. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    LOL everytime i create something i move it there and when im done with it i either delete it or move it to a folder. Thanks for the comments. :]

     
  9. Jibidiah

    Jibidiah

    Joined:
    Oct 17, 2011
    Posts:
    76
    the characters remind me a lot about Little Big Planet. Which is a good thing because the characters were fantastic in that game!
     
  10. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    yeah alot of inspiration came from that game :] thanks you very much
     
  11. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    Bump* with new images of my work space on top of the main page :]
     
  12. sitting

    sitting

    Joined:
    May 29, 2010
    Posts:
    53
    The book you are reading, do you recommend it or? :)
     
  13. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    yeah its good but expensive :]
    it might also be alittle outdated since it covers 2008 C# im not sure what the current version is, but it covers all versions from what im reading.
     
  14. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    That desktop must be a sorting puzzle game itself.
     
  15. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    Not really those folders are pretty current so most of them i know what in them, plus i organized it for all my game dev needs are to the right and my social at the top my games topleft and all the randoms are bottom left
     
  16. coffinsnail

    coffinsnail

    Joined:
    Jan 3, 2012
    Posts:
    112
    nice, btw next time ya make a video be sure you turn down the music and your voice up. had alot of problems hearing you in it. whenever i do voice over i do it seperate from gameplay with a headset that way i can change the volume of things :)
     
  17. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    haha yeah thanks i noticed that :] i will definity do that next time. :]
     
  18. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    Bump update video*



    This week We added a "Save game" Feature along with new game. Being able to save your progress is a big thing in games, and so we feel getting this out of the way will provide us with more time to focus on gameplay. I have also added my "Change Weapons" script allowing you to switch between Shurikens and Suushi as throwable items. As well as a Script for entering your hime(Work in progress). I have also started working on the concept village for the "SunShrine Village" So now you can explore even further.




    We have a new animator by the name of Otis Darnell who will be making the character come to life, with animations inspired by "naturo".

    As well as Paul S and I working on scripts.

    Paul S' Channel :
    youtube.com/user/foxter888


    I am working on the enemies for the next dev build as well a more places and weapons.

    Category:







     
  19. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    New features

    enemy health

    Ai villagers

    and new armor







     
  20. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
  21. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    new Enviroment updates and some new features ENJOY!!



     
  22. DayyanSisson

    DayyanSisson

    Joined:
    Aug 4, 2011
    Posts:
    623
    As for the camera, I think it should follow the player with a little damping, so that it's not rigidly locked to the player. Was kinda bothering me. Good job so far though! Good luck.
     
  23. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    Thanks alot for the input, i got a few about the camera so it was fixed in the latest updates :] , it was becuase it was parented to the player as we were scripting the camera. :] we made it with the feature to follow an instantiated player so that we could implement co-op

    check out our latest update!! :D
     
    Last edited: Jan 22, 2012
  24. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181





    new update features
     
  25. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    new update video at the top of the first page enjoy guys :]
     
  26. Cdunn

    Cdunn

    Joined:
    Jan 21, 2012
    Posts:
    54
    Wow this looks really good. I see you have the C# 3.0 book....I checked that out too before, but didnt get into it because I was really busy. Do you recommend that book ( for a total beginner )?
     
  27. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    yes i definitly its very insightful :]
     
  28. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181
    Hello all, I've been gone for quite some time. and now im back. Im revamping Hilt completly all new characters movements and enemies. Please stay tuned for the progress :]
     
  29. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    Sounds good. I'd make the walk animation less of a shuffle.
     
  30. Wolfos

    Wolfos

    Joined:
    Mar 17, 2011
    Posts:
    950
    Might want to embed the latest update into your first post, so that's the first thing someone sees. It looks pretty decent, but you definitely need an artist.
     
  31. Rodesqa

    Rodesqa

    Joined:
    May 16, 2011
    Posts:
    181

    i did but for some reason all my videos are off of this post...