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Toon/Ramp Standard Shader?

Discussion in 'Shaders' started by Nemox, May 16, 2015.

  1. Nemox

    Nemox

    Joined:
    Feb 16, 2010
    Posts:
    396
    Hey folks, I just wonder if anybody has made a ramp shader that utilizes physically-based shading techniques. Alternatively, does anyone know of some good guides on using Unity's new standard shader and associated libraries? I've only written simple surface shaders before, so these changes are pretty intimidating.