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Tools for cars?

Discussion in 'General Discussion' started by tclancey, May 27, 2020.

  1. tclancey

    tclancey

    Joined:
    May 19, 2017
    Posts:
    70
    Hi there.

    Are there any tools around that will take the wheels of a Blender model (probably called Wheel1 etc) and create the colliders ready to be used in the editor? Or can this only be done manually?

    Thanks.
     
  2. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    7,990
  3. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,234
    So, I bought NWH Vehicle Physics asset for this reason, and as @neginfinity said, it's actually easy to roll one out on your own, and I ended up doing that, because it was more lightweight, and tailored to my own needs. I don't regret buying NWH Vehicle Physics though, as it provides a real example of the results that I wanted, and I used that to examine how I should implement my own solution.

    The major work that I needed to do to get this working is re-orient all my vehicle models to face +Y, as I originally had them on the +X. This is needed because the Unity WheelCollider requires it. Otherwise you end up with vehicles moving sideways.
     
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