Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

[TOOL][STANDALONE] Real-time PBR material organizer

Discussion in 'Formats & External Tools' started by unity_2112gam3s, Sep 23, 2019.

  1. unity_2112gam3s


    Sep 23, 2019
    Ptolemee is a PBR material organizer that offers a real-time view.
    It will scan your materials folder and automatically assign matched image to the suitable usage in the shader.

    The preview currently supports: Diffuse (of course), normal, specular, roughness, metallic, emissive, opacity, opacity mask, subsurface scattering and displacement.
    That is really nice to browse a folder and directly see the displacement in action, you even can change the tesselation of the model.

    Once you matched all the images composing your material, you can then render a thumbnail preview that will be saved in the same folder.
    Upmost, there is a system of tags that can be applied to each matched material. Combining these two features, you can have a nice way to quickly compare all your wood materials for example, to better choose the one that suites the most.

    filterScreen.jpg lavaScreen.jpg stylizedWood.jpg

    You can see it in action here:

    It's captured from a previous version but it show the general idea behind the process.

    You can get it from this Gumroad link:
    Last edited: Oct 31, 2019