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[TOOL][STANDALONE] Real-time PBR material organizer

Discussion in 'Formats & External Tools' started by unity_2112gam3s, Sep 23, 2019.

  1. unity_2112gam3s

    unity_2112gam3s

    Joined:
    Sep 23, 2019
    Posts:
    1
    Ptolemee is a PBR material organizer that offers a real-time view.
    It will scan your materials folder and automatically assign matched image to the suitable usage in the shader.

    The preview currently supports: Diffuse (of course), normal, specular, roughness, metallic, emissive, opacity, opacity mask, subsurface scattering and displacement.
    That is really nice to browse a folder and directly see the displacement in action, you even can change the tesselation of the model.

    Once you matched all the images composing your material, you can then render a thumbnail preview that will be saved in the same folder.
    Upmost, there is a system of tags that can be applied to each matched material. Combining these two features, you can have a nice way to quickly compare all your wood materials for example, to better choose the one that suites the most.

    filterScreen.jpg lavaScreen.jpg stylizedWood.jpg

    You can see it in action here:

    It's captured from a previous version but it show the general idea behind the process.

    You can get it from this Gumroad link: https://gumroad.com/l/XxmlKL
     
    Last edited: Oct 31, 2019