Materialize Materialize is a program for converting images to materials for use mainly but not restrict to video games. The original work was made by Bounding Box Software. http://www.boundingboxsoftware.com/materialize/index.php Original Source Code https://github.com/BoundingBoxSoftware/Materialize Materialize for Linux Source https://github.com/maikramer/Materialize Motivation I decided to port materialize to linux, since the original is for windows only. I will keep improving it. Contact For sugestions, doubts or anything related to this port. Email : mk2play.materialize@gmail.com Using To use, unity is not necessary, you can use like a normal linux application. Building I'm developing using Unity 2018.3.3f, then, is recomended to use it also. You can try to downgrade or upgrade the package, but mainly downgrading, something can go wrong. Added features Paste Images from clipboard on Linux You can copy a file in your file browser (Tested with nautilus) and then press the "P" close to the slot you want to paste. Highlight - You can also press copy image on browser and it will paste also. This make it fast to take a image from internet Hide Gui while Rotating / Panning The GUI is hidden when panning/rotating the material plane. Native File Picker Added a new native file/folder picker - Unity Standalone File Browser - https://github.com/gkngkc/UnityStandaloneFileBrowser - Thanks to @gkngkc for the amazing work. Changed from original Save and Load Project When you save your project, every map will be saved in the same place, with them respective types, ex:myTexture_Diffuse.png. The extension used will be the one set in the GUI Panel. Suported extensions Save jpg png tga exr Load jpg png tga exr bmp Not implemented QuickSave - Will implement in settings, then you can set the folder to save the texture. This will be a persistent setting, that means you can close and open the program without lose the Quick Save path. Planed for v0.4. Copy to clipboard. Planed for v0.4.
Nice! I saw this tool from a GameFromScratch video and was thinking it shouldn't be too hard to port it to Linux since its made with Unity. This is definitely a tool I'm keeping my eye on when I do 3D project next.