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Too many SpeedTrees causing horrific shader problems

Discussion in 'Unity 5 Pre-order Beta' started by topofsteel, Feb 28, 2015.

  1. topofsteel

    topofsteel

    Joined:
    Dec 2, 2011
    Posts:
    999
    When I put a number of SpeedTrees in a scene, something happens to the shader/color of the entire scene. It happened when I put maybe 100 or more in a frame rate test scene. And also a scene I was setting up as a library which had 50 or so. Each time I hit play I get different results. Eventually the contrast in the editor spikes and the editor view is messed up also. Switching color space, render path nor toggling HDR fix it. If I've added a lot of trees and it hasn't happened yet, adding the effects to the scene and applying FSAA to the camera will cause it. But it happens without doing that too. The scene is the default Unity5 RC3 scene with a plane, simple camera control and the SpeedTrees. ??

    speedTreeError_01.png speedTreeError_08.png speedTreeError_04.png
     
  2. steego

    steego

    Joined:
    Jul 15, 2010
    Posts:
    969
    Looks like this bug which should be fixed in the next release.