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Too many levels

Discussion in 'Game Design' started by edithehigh, Oct 19, 2021.

  1. edithehigh

    edithehigh

    Joined:
    Jun 10, 2020
    Posts:
    2
    So i thought about making a mobile game and so far i developed the core mechanics for the game but a question still lingers in my mind:

    Can too many levels impact performance on a mobile device?

    The main ideea being : 3-4 stages each with 10 different levels to complete so about 30 to 40 levels to play
    all held offline on the phone memory.

    If it affects performance then how many levels can i make so that it runs smoothly all around?
     
  2. spiney199

    spiney199

    Joined:
    Feb 11, 2021
    Posts:
    7,920
    The only thing more levels should affect is the install size (and I suppose how long it takes you to make the game). Otherwise the only level that should be loaded in memory is the one being played, with the next one loaded in when it comes time (and unloading the complete level).

    If you are thinking of having an extensive number of levels, then I strongly suggest looking at Unity's Addressables system.
     
  3. edithehigh

    edithehigh

    Joined:
    Jun 10, 2020
    Posts:
    2

    Well now knowing that i can think of a direction my game can take! Thank you!