Screenshots from my current project, which is basically a stacking game, but with destructive crates as you can see. There's a few placeholders left in these shots, and only one crate type, but I'm beginning to like the atmosphere of the place. Comments and constructive criticism welcome.
I think it's hard to judge how big the room is due to (different texture sizes?) on walls and ground. By this I mean the scale of the textures.. The bricks on the walls seem really big compared to the ground texture. I also think you could do a bit more to create a nice atmosphere in the room - maybe some dust particles and a couple of interresting assets.
Thats much much better. I noticed however that the brick texture doesn't line up properly at those alcoves in the back. You should adjust the offset so that you get a full brick for the bottom course just above the opening.
I fear I can't go much smaller, because otherwise in a webplayer or on the iPhone there won't be much left to see. Yes, borders of seamless textures are always a problem. I will probably add a ledge in the model to cover it up. And more details, etc.