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Tonemapping

Discussion in 'Assets and Asset Store' started by Deleted User, Apr 11, 2020.

  1. Deleted User

    Deleted User

    Guest

    Cover.png

    Give your games a professional look with tonemapping algorithms (HDR to LDR transformation) used in the film industry (ACES, Filmic, …) and AAA videogames (Uncharted 2, Watch Dogs, …).

    Operators included:

    • Linear: it does not apply any transformation.
    • Logarithmic: apply the logarithm function in base 10 to the luminance.
    • Exponential: like the previous one but using the exponential function.
    • Simple Reinhard: a faster version of the algorithm proposed by Erik Reinhard.
    • Luma Reinhard: another variation of Reinhard’s algorithm based on luminance.
    • White Luma Reinhard: Reinhard based on luminance, but white preserving.
    • Hejl 2015: ACES-liked, proposed by Jim Hejl.
    • Filmic: a filmic tonemapping.
    • ACES: based on ‘ACES Filmic Tone Mapping Cuve‘ by Narkowicz in 2015.
    • ACES Oscars: a pastel hue function, designed to provide a pleasing albedo.
    • Lottes: based on ‘Advanced Techniques and Optimization of HDR Color Pipelines‘ by Timothy Lottes (AMD) in 2016.
    • Uchimura: from ‘HDR theory and practice‘ by Hajime Uchimura in 2017. Used in ‘Gran Turismo‘.
    • Unreal: Used in Unreal Engine 3 up to 4.14. Adapted to be close to ACES, with similar range.
    • Uncharted 2: Created by John Hable for ‘Uncharted 2‘ (based on Haarm-Pieter Duiker’s works for EA).
    • Watch Dogs: Used in ‘Watch Dogs‘ by Ubisoft.
    • PieceWise: 'Piece-Wise Power Curve' by John Hable at Epic Games.


     
    Last edited by a moderator: Aug 27, 2020
  2. Deleted User

    Deleted User

    Guest

    Version 2.0 in the store:

    • Breaking change: namespace change to 'Nephasto.TonemappingAsset'.
    • New tonemaper operator: 'Piece-Wise Power Curve'.

     
    Last edited by a moderator: Aug 27, 2020
  3. belkovandrew

    belkovandrew

    Joined:
    Nov 19, 2014
    Posts:
    22
    Does it work for URP?
     
  4. Deleted User

    Deleted User

    Guest

    Hi belkovandrew, this asset is post-processing based and as you can see in the official Unity schedule for URP, it is still marked as 'In Progress'.

    So there is no URP support for now. As soon as they finish it, I'll support URP.

    Thanks.