Hello fellow unity users, First a little intro about who we are and what we do. My name is Rickard from a company called Tobii Technology AB based in Stockholm, Sweden. Tobii is the global leading eye tracking company and has teamed up with premium gaming peripheral leader SteelSeries to bring eye tracking to the mass-market. Our vision is that in time this technology will be inside every computer. The core tech mentality is non-intrusive eye tracking so everyone can use it. We have accomplished a lot in the assistive technology field replacing keyboard/mouse with eye tracking, but for the consumer market/consumers and games we will keep the keyboard/mouse and use the eye tracker as a third input. This means you, as a developer and gamer, will be given more options for gameplay. The center of the screen does not have to be the center of the screen anymore, the center could instead be where you look. Please check out Son Of Nor for an example of this. () For more applied examples in gaming check out http://www.tobii.com/en/eye-experience/gaming/ That being said we do need external developers that is using our SDK’s. With our dev kit you can explore how eye tracking can make your game more intense and intriguing. Considering Unitys ability to quickly sketch up a new game quickly and being able to polish it, things could be very easily made using the eyetracker and your skillsets. So, to get to the point. We are currently curious if our unity samples are good enough and if it's easy to get started with. If you have any feedback don't hesitate to give it to us. The SDK and samples can be downloaded at http://developer.tobii.com, all you need to do is create an account to download our samples/SDK. You do need a separate kind of hardware to try it out but it might interest someone here that is curious about eye tracking and fiddling with samples! Worth pointing out is that we've went for minimalistic in the samples to have a cleaner code. I hope to get some feedback from you all soon!