I am trying to make one object with a Nav Mesh Agent float above other objects with a Nav Mesh Agent. All objects are using the same Nav Mesh, however the floating one has a greater Base Offset. Although the object is floating, it will not float above other objects which have a lesser Base Offset. How could I best achieve the results I am looking for? Should this floating object use a separate Nav Mesh in the air, or is there a better solution?