Hi guys, have a question about TextMeshPro. I've generated a custom SDF font and created few material presets. When I'm testing the game in unity editor - everything works fine, all texts are visible. But when I run the game on my OnePlus6 - texts which are using one particular material preset are not visible. Other texts, which are using the same font, but different materials works fine. When I added another one material - different preset become invisible on a device. So I think it's related to the resources loading time/order. By the way, all texts are visible on my other phone - MeizuU10. I'm using Unity 2018.3.6 and TMPro 1.3.0. Please, advise, I have no idea what I'm doing wrong.