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Bug TMPro text gets covered by gameObjects in Android build

Discussion in 'UGUI & TextMesh Pro' started by Divyesh2020, Aug 9, 2022.

  1. Divyesh2020

    Divyesh2020

    Joined:
    Aug 10, 2021
    Posts:
    1
    Hi everyone. While building a game, I think i discovered a bug. In both the Game and Simulator window in the Editor, it shows the TextMeshPro working fine (picture below)
    upload_2022-8-8_22-45-5.png
    But then when I Build the game to my actual phone, all the gameObjects cover up the UI
    upload_2022-8-8_22-47-55.png
    Why is this happening? I tried building to windows to make sure it's not a problem with the Canvas settings, so it must be something in the build settings ig. Is there some Android build setting I have to change? Any help would be much appreciated :)