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Question TMPro check

Discussion in 'UGUI & TextMesh Pro' started by HenryCzok_, Nov 27, 2022.

  1. HenryCzok_

    HenryCzok_

    Joined:
    Oct 29, 2022
    Posts:
    3
    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4. using TMPro;
    5. public class Codes : MonoBehaviour
    6. {
    7.     [SerializeField] TextMeshProUGUI CodeText;
    8.     public GameObject JE2012Info;
    9.     void Update()
    10.     {
    11.         if (CodeText.text == "JE2012")
    12.         {
    13.             JE2012Info.SetActive(true);
    14.         }
    15.     }
    16. }
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,631
    It being a bad practice aside (comparing strings is expensive), I think this should world. Does it give you an error?