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Bug TMP_EditorResourceManager allocates every frame in Editor

Discussion in 'UGUI & TextMesh Pro' started by Kamyker, Apr 18, 2023.

  1. Kamyker


    May 14, 2013
    TMP_EditorResourceManager uses old UnityEngine.Rendering.RenderPipelineManager.endFrameRendering that converts List to array every frame (only if it's used).

    It should be replaced with endContextRendering that works the same way but doesn't allocate.