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TMP + Shader Graph

Discussion in 'UGUI & TextMesh Pro' started by kevdome3000, Jan 30, 2020.

  1. kevdome3000

    kevdome3000

    Joined:
    Jun 9, 2019
    Posts:
    17
    I am looking to parse a string and for each character, select it's counter-part from a TMP Font Asset. Once a character is selected, I then want to capture its Geometry/UVs in a texture and sample it in shader graph.

    How could I go about this from script?

    Screen Shot 2020-01-28 at 6.02.06 PM.png