Hello, I could use some help with importing ttf fonts in TMP + HDRP. Unity 2021.2.f16 / TMP 3.0.6 / TMP 3.2.0.pre-3 I can import the fonts and creating the texture atlas works with good result in the Wizard. https://www.dafont.com/smalltypewriting-medium.font?text=earth I have installed the SRP shaders from the forum post on HDRP + TMP https://forum.unity.com/threads/plans-for-hdrp-compatibility-for-tmp.660598/page-2 When I assign the TMP_SDF-HDRP UNLIT Shader to the Material I get a Console Error. (Editing the shadergraph and adding the missing _ScaleResultA (float) clears the error but for this test i am running with the error) Material 'SmallTypeWritingMedium SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP UNLIT' doesn't have a float or range property '_ScaleRatioA' UnityEngine.Material:GetFloat (int) TMPro.TextMeshProUGUI:GenerateTextMesh () (at Library/PackageCachefirstname.lastname@example.org/Scripts/Runtime/TMPro_UGUI_Private.cs:2209) TMPro.TextMeshProUGUI:OnPreRenderCanvas () (at Library/PackageCacheemail@example.com/Scripts/Runtime/TMPro_UGUI_Private.cs:1670) TMPro.TextMeshProUGUI:Rebuild (UnityEngine.UI.CanvasUpdate) (at Library/PackageCachefirstname.lastname@example.org/Scripts/Runtime/TextMeshProUGUI.cs:216) UnityEngine.Canvas:SendWillRenderCanvases () And I get below in the editor which is what I expect/want But when I run the scene the Fonts are in the scene but a very odd blue color but the font is correct But, when I create a build and run I get no fonts displaying at all I could use some help trying to figure out what is going on here? Thank you for checking this out!