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Feature Request TMP Font Asset not added to inactive TMPs

Discussion in 'UGUI & TextMesh Pro' started by Francesco-FL, May 17, 2022.

  1. Francesco-FL

    Francesco-FL

    Joined:
    May 25, 2021
    Posts:
    176
    At some point in my project I find myself deleting all the tmp fonts from the project, and then creating one and assigning it in the player settings as the default font asset.

    All active TMP objects are then assigned the font, but not the inactive ones. is it design or unexpected behavior?