Hi, On a blank scene I'm getting 200MB of used Memory for Tizen, which comparatively on Android with a busy scene I get 30MB. Is there something I can do to reduce the usage or is Tizen Unity just memory hungry at present? (Tested on Unity 5.3 RC 1) Thanks, Jon
With the profiller, I also get low memory warning come up in the log in Tizen IDE. I thought it might be a debug thing, so I switched to release, you still get low memory warnings, but of course, I can no longer profile in release to be sure of how much it's using.
Okay, so Memory on 5.2.2p3 is fine clocks in at 26.1MB which is awesome, there is a different issue where I'm getting: evas_events.c:xxx evas_event_feed_mouse_up() ButtonEvent:up Or the same with down in the error log, but thats minor and didn't happen in 5.3, so probably an issue with the UI. Other than that I get: IOException: Failed to Move File / Directory from 'xxx' to 'xxx'. where xxx didn't have any spaces or anything, but it does install fine from cmd, so thats also not a big issue. One other thing not sure if you are aware, but if you have an Android device connected over USB you get: error: more than one target found. Specify the target with -s option. In the console, so if you get anyone report this, just unplug the Android device and all is good!
Hi Masterfalcon, Did you want a bug report of the above issues, or are you already on it? Thanks, Jon
Hi Masterfalcon, I've reported the issues for 5.3, this error: evas_events.c:xxx evas_event_feed_mouse_up() ButtonEvent:up Was only on 5.2.2p3, but doesn't occur on a blank scene with UI on it, I have a feeling it might be something quite specific but it's already fixed in 5.3 RC 1, so I'll monitor and see if I can see whats causing it. The others are: Memory usage issue: Case 746254) Tizen High Memory Usage - Unity 5.3 RC1 And the Build and Run issue: (Case 746261) IOException: Failed to Move File when Building to Tizen Hope that helps, and I got my plugin working great in the end, so thanks for your help on that! Jon
Just so you know in the release version the Memory issue seems to be resolved, but the Build and Run issue still remains, it's adding a "-arm" to the file name it's trying to copy that doesn't exist in the file its created.
Its: 2.3.1 At the moment I just install over cmd straight from the staging area, but some people might be a bit limited in using things like that.
Have you tried with the 2.4 SDK? It works there for me and it had worked on 2.3.1 as well at one point.
Okay so 2.4 R2 works perfectly building directly to the device! Thanks Masterfalcon. PS: I was on holiday so only just got to test this!