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Tizen : DllNotFoundException

Discussion in 'Tizen' started by Jonny-Roy, Nov 18, 2015.

  1. Jonny-Roy

    Jonny-Roy

    Joined:
    May 29, 2013
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    666
    I'm getting DllNotFoundException on Tizen with a simple plugin, the Plugin (TizenShared.zip) and the Asset folder (TizenTest.zip) are attached, it's including the plugin in the build as I can see it in the tpk, but for some reason it can't find it, the error message is:

    11-18 11:52:19.413 : INFO / Unity ( 4862 : 4862 ) : Couldn't open /opt/usr/apps/com.BubbleByte.TizenTest/lib/libtizenshared.so, error: /opt/usr/apps/com.BubbleByte.TizenTest/lib/libtizenshared.so: cannot open shared object file: No such file or directory

    So the question is whats going wrong here? Has anyone got a simple plugin working that would be able to share the code as a sample?

    Thanks,

    Jon
     

    Attached Files:

  2. Masterfalcon

    Masterfalcon

    Unity Technologies

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    Dec 29, 2014
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  3. Jonny-Roy

    Jonny-Roy

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    Yes, followed it to the letter, I also tried 5.2.2p3 and 5.3RC1 I get the same issue on both.
     
  4. Masterfalcon

    Masterfalcon

    Unity Technologies

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    Dec 29, 2014
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    Ah, I see. Your shared library is built for x86. Rebuild it for ARM in the Tizen IDE.
     
    Grizmu likes this.
  5. Jonny-Roy

    Jonny-Roy

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    Perfect that sorted it!

    For anyone coming across this, it's not 100% clear where you change the build target to Arm, this is how you do it:

    1) Select your project and perform mouse click (right button)
    2) select Properties-> C/C++ Build-> Tizen Setiings->Platform
    3) change Architecture to Arm from x86

    Once you do that and rebuild the above works great, so you can use it as a basis for getting your plugin going!

    Thanks Masterfalcon, you rock!
     
    maxinteractive, Grizmu and Wadjey like this.
  6. rakyatmiskin

    rakyatmiskin

    Joined:
    May 19, 2013
    Posts:
    6
    Hi...
    I already try to change the architecture but still get the DLLNotFoundException....
    I try it in editor.. not in the device.. or plugin method is only can be done using the device properly?
     
  7. Jonny-Roy

    Jonny-Roy

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    It can only be done on the device, for the Editor you can write a simple c# stub class to emulate the functionality.