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Question Tips joints and skinned mesh optimization

Discussion in 'Animation' started by majorgrubert, Jan 1, 2021.

  1. majorgrubert

    majorgrubert

    Joined:
    Jan 13, 2013
    Posts:
    6
    Hi,

    Newbie question (I didn't find this specific information I need in the docs nor through search engines). It's a simple question:

    - If I remove the joints in a character limb's tip (which are actually not needed for skinning, only serve visualization purposes, to see the bone length), will I gain some performance, for having less joints?
    Ex: 5 joints less per hand (the ones in the finger tips, after each finger's second knuckle). Or one joint less in the tip of the jaw etc.

    Thanks in advance for any help, will be aprreciated.