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TinyMode can not work normal

Discussion in 'Project Tiny' started by BfLaoWang, Mar 2, 2019.

  1. BfLaoWang

    BfLaoWang

    Joined:
    Mar 14, 2018
    Posts:
    4
    When i first open TinySample, it happened with errors.who can help me? Unity Version is Unity 2018.3.6f1
    upload_2019-3-3_4-2-16.png
    upload_2019-3-3_4-2-46.png
    And when i create some object like the picture, it does not work.
    upload_2019-3-3_4-4-51.png
     
  2. raymondyunity

    raymondyunity

    Unity Technologies

    Joined:
    Apr 30, 2018
    Posts:
    122
    If you reset your Editor Layout (in the top menu) to "Default" and clear the console, do the errors persist?
     
  3. BfLaoWang

    BfLaoWang

    Joined:
    Mar 14, 2018
    Posts:
    4
    Yes, i can clear error,but when i switch tinyproject,errors appear again。My Hierarchy-Tab seem unusual,I can not create any tiny object with action like the picture.
     
  4. BfLaoWang

    BfLaoWang

    Joined:
    Mar 14, 2018
    Posts:
    4
    ExecutionEngineException: String conversion error: Illegal byte sequence encounted in the input.
    System.Net.Dns.GetHostByName (System.String hostName) (at <3845a180c26b4889bc2d47593a665814>:0)
    System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) (at <3845a180c26b4889bc2d47593a665814>:0)
    System.Net.Dns.GetHostAddresses (System.String hostNameOrAddress) (at <3845a180c26b4889bc2d47593a665814>:0)
    System.Net.Sockets.TcpClient.Connect (System.String hostname, System.Int32 port) (at <3845a180c26b4889bc2d47593a665814>:0)
    Unity.Tiny.IPCStream.Connect (System.Int32 port) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/LiveLink/IPCStream.cs:28)
    Unity.Tiny.BasicServer.SetupIPC () (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/LiveLink/BasicServer.cs:200)
    Unity.Tiny.BasicServer.Listen (System.Int32 port) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/LiveLink/BasicServer.cs:225)
    Unity.Tiny.WebSocketServer+<>c.<Initialize>b__40_0 (Unity.Tiny.TinyProject project, Unity.Tiny.TinyContext context) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/LiveLink/WebSocketServer.cs:128)
    Unity.Tiny.TinyEditorApplication.LoadContext (Unity.Tiny.TinyEditorContext context, System.Boolean isChanged) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Windows/TinyEditorApplication.cs:924)
    Unity.Tiny.TinyEditorApplication.LoadProject (System.String projectFile, Unity.Tiny.TinyContext context) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Windows/TinyEditorApplication.cs:540)
    Unity.Tiny.TinyEditorApplication.LoadProject (System.String projectFile) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Windows/TinyEditorApplication.cs:491)
    Unity.Tiny.UTProjectScriptedImporterEditor.OnHeader (Unity.Tiny.TinyProject project) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/ScriptableObject/UTProjectScriptedImporterEditor.cs:98)
    Unity.Tiny.TinyScriptedImporterEditorBase`2[TAssetImporterType,TRegistryObject].OnHeaderGUI () (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/ScriptableObject/TinyScriptedImporterEditorBase.cs:147)
    UnityEditor.Editor.DrawHeader () (at D:/unity/Editor/Mono/Inspector/Editor.cs:671)
    UnityEditor.InspectorWindow.DrawEditorLargeHeader (UnityEditor.Editor[] editors, System.Int32 editorIndex, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect, UnityEditor.Editor editor, System.Boolean& wasVisible) (at D:/unity/Editor/Mono/Inspector/InspectorWindow.cs:1536)
    UnityEditor.InspectorWindow.DrawEditorHeader (UnityEditor.Editor[] editors, System.Int32 editorIndex, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect, UnityEditor.Editor editor, UnityEngine.Object target, System.Boolean& wasVisible) (at D:/unity/Editor/Mono/Inspector/InspectorWindow.cs:1505)
    UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, System.Int32 editorIndex, System.Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at D:/unity/Editor/Mono/Inspector/InspectorWindow.cs:1433)
    UnityEditor.InspectorWindow.DrawEditors (UnityEditor.Editor[] editors) (at D:/unity/Editor/Mono/Inspector/InspectorWindow.cs:1309)
    UnityEditor.InspectorWindow.OnGUI () (at D:/unity/Editor/Mono/Inspector/InspectorWindow.cs:652)
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
    UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at D:/unity/Editor/Mono/HostView.cs:342)
    UnityEditor.HostView.Invoke (System.String methodName) (at D:/unity/Editor/Mono/HostView.cs:336)
    UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at D:/unity/Editor/Mono/HostView.cs:310)
    UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean floatingWindow, System.Boolean isBottomTab) (at D:/unity/Editor/Mono/GUI/DockArea.cs:361)
    UnityEditor.DockArea.OldOnGUI () (at D:/unity/Editor/Mono/GUI/DockArea.cs:320)
    UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at D:/unity/Modules/UIElements/IMGUIContainer.cs:266)
    UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at D:/unity/Modules/UIElements/IMGUIContainer.cs:438)
    UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at D:/unity/Modules/UIElements/IMGUIContainer.cs:421)
    UnityEngine.Experimental.UIElements.IMGUIContainer.HandleEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at D:/unity/Modules/UIElements/IMGUIContainer.cs:401)
    UnityEngine.Experimental.UIElements.EventDispatcher.ProcessEvent (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel) (at D:/unity/Modules/UIElements/EventDispatcher.cs:511)
    UnityEngine.Experimental.UIElements.EventDispatcher.Dispatch (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at D:/unity/Modules/UIElements/EventDispatcher.cs:307)
    UnityEngine.Experimental.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.Experimental.UIElements.EventBase e, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at D:/unity/Modules/UIElements/Panel.cs:176)
    UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel panel) (at D:/unity/Modules/UIElements/UIElementsUtility.cs:245)
    UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at D:/unity/Modules/UIElements/UIElementsUtility.cs:68)
    UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at D:/unity/Modules/IMGUI/GUIUtility.cs:179)
     
  5. BfLaoWang

    BfLaoWang

    Joined:
    Mar 14, 2018
    Posts:
    4
    Today i used another pc to start a new tiny-project, it work,why?