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Question Tiny2D IOS build failure

Discussion in 'Project Tiny' started by fau7, May 15, 2021.

  1. fau7


    Jan 24, 2018
    Hi guys...
    I have been trying on building this project.
    Below is the error message.
    I would be grateful if you could help me.
    I wish you all a fantastic weekend.

    Just a closing note, my system is Windows 10, Unity version is 2020.1.17f1 as these projects are build on.
    I can build and run windows configuration. the IOS build configuration error output is here:

    Code (CSharp):
    1. Build iOS failed after 6.72s.
    2. [             ] Require frontend run.  tundra_tiny2d-ios_861.dag no longer valid. FileSignature timestamp changed: buildconfiguration.json
    3. [             ] Require frontend run.  tundra_buildprogram.dag no longer valid. directory contents changed: ../PackageCache/com.unity.dots.runtime@0.32.0-preview.54/bee~/BuildProgramBuildProgramSources
    4. [             ] Require frontend run.  buildprogram_buildprogram.dag no longer valid. directory contents changed: .
    5. [           0s] Freezing buildprogram_buildprogram.dag.json into .dag (.dag file didn't exist)
    6. *** buildprogrambuildprogram build success (0.05 seconds), 0 items updated, 7 evaluated
    7. [           0s] Freezing tundra_buildprogram.dag.json into .dag (.dag file didn't exist)
    8. *** buildprogram build success (0.12 seconds), 0 items updated, 13 evaluated
    9. [       1s] Executed build program. Created build graph with 205 nodes.
    10. [           0s] Freezing tundra_tiny2d-ios_861.dag.json into .dag (.dag file didn't exist)
    11. tundra: error: unable to map tiny2d-ios to any named node or input/output file
    13. UnityEngine.Debug:LogError(Object, Object)
    14. Unity.Build.ResultBase:LogResult() (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build/ResultBase.cs:65)
    15. Unity.Build.Editor.<>c:<.cctor>b__34_0(BuildConfiguration) (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build.Editor/BuildConfigurationInspector.cs:42)
    16. Unity.Build.Editor.<>c__DisplayClass30_0:<Build>b__1() (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build.Editor/BuildConfigurationInspector.cs:128)
    17. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

    Attached Files:

    Last edited: May 15, 2021