Should I use Tiny for my next project? Depends. A small scoped project is recommended. As stated in the original blog post (https://blogs.unity3d.com/2018/12/05/project-tiny-preview-package-is-here/), the Tiny package is not officially complete. It is in the preview stages and we have a lot more work to do. There are unfinished parts which will affect the development of your game. When is C# coming? Soon. We’re working hard on it and it is one of our top priorities. Is Tiny ECS the same as Unity ECS (Burst, etc)? No, however the Tiny package ECS is modeled after ECS in Unity. Eventually they will be the same when C# arrives. How do I make autocomplete work? Use Visual Studio code and install the latest popular Typescript plugin. How do I debug my game during runtime? Using console logs and break points in the browser. Connecting your IDE (like with a web app) is not supported. For more details visit: https://forum.unity.com/threads/help-debugging.608503/#post-4194067 How do make my game look sharper? https://forum.unity.com/threads/bug-renderer-fails-to-take-into-account-screen-dpi.601087/ Why is my exported game not the same as the build report? The build report is an estimate of the final build size. The final build size depends on your server-side compression settings. My entity is broken/missing/invisible in the editor You may have a missing transform node or transform component. How do I learn to do ____ in ECS? Post your problem in the forums and people will answer. Some things that we’re used to building in OOP style is really different in a data-oriented style. It takes a while to get used to it. What we need to do is build up everyone’s knowledge on how to build data-oriented designed elements of the games we’re making. Share together and learn together!