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Tiny mode 0.13.4 - preview is out!

Discussion in 'Project Tiny' started by AbdulAlgharbi, Dec 13, 2018.

  1. AbdulAlgharbi

    AbdulAlgharbi

    Unity Technologies

    Joined:
    Jul 27, 2018
    Posts:
    319
    We have released Tiny mode 0.13.4 - preview that includes:
    • Bug fixes and performance improvements
    • Enhancements to the bitmap fonts rendering on canvas
    • Fix typescript Vector2/3/etc. aliases and declarations
    • Improve the WebGL rendering initializations and deinitialization
    • Fix Physics Velocity components to allow setting velocity properly

    To get the update:
    • Close the current tiny project
    • Go to the package manager, select tiny mode and click update
    • Update the runtime, from Tiny Menu > Update runtime
    • Re-import the tiny samples to get the latest fixes
    • Enjoy the tiny mode!

    Please use the Unity version 2018.3.0f1 or higher
     
  2. Raspilicious

    Raspilicious

    Joined:
    Jun 21, 2012
    Posts:
    24
    Fantastic! Thank you very much! :D :D :D
     
    AbdulAlgharbi likes this.
  3. sathya

    sathya

    Joined:
    Jul 30, 2012
    Posts:
    297
    Is it possible to use nine patch images in UI ?
     
  4. SzymonUnity3d

    SzymonUnity3d

    Unity Technologies

    Joined:
    May 3, 2018
    Posts:
    1
  5. sathya

    sathya

    Joined:
    Jul 30, 2012
    Posts:
    297
    Also, Entity EntityGroups are not getting saved when unloading the project.
    I created one EntityGroup added uicanvas to it with few UI elements. saved it. and closed it. and unity prompted again to save the unsaved changes. Opened the projects again now all the entities in EntityGroup are gone and only empty EntityGroup was visible in the scene Hierarchy. But if I unload the EntityGroup then save the project all changes remain intact. Am I doing something wrong?
    [Edit]
    It works fine if i save the project from Menu item Tiny-> Fiel -> Save and close the project with the menu item. Ctrl+S does not save the project and discards all the child entities of EntityGroup
     
    Last edited: Dec 15, 2018
  6. etienne_unity

    etienne_unity

    Unity Technologies

    Joined:
    Aug 31, 2017
    Posts:
    102
    Hi @sathya

    This is a bug we've seen in the past, but could not reproduce reliably. Does the problem persist after restarting Unity?
     
  7. sathya

    sathya

    Joined:
    Jul 30, 2012
    Posts:
    297
    Yes. It Happens like 6 out of 10 times.
     
  8. sathya

    sathya

    Joined:
    Jul 30, 2012
    Posts:
    297
    When I try to drag some entity and press escape with the mouse down, entity gets destroyed and Undo does not work. Have to reload the tiny project to recover it. Is it a known issue?
    Here is the exception thrown

    Code (CSharp):
    1. NullReferenceException: Object reference not set to an instance of an object
    2. Unity.Tiny.EntityAdapterUtility.DrawEntityHeader (Unity.Tiny.UIVisitContext`1[Unity.Tiny.TinyEntity]& context) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/GUI/Adapters/IMGUI/EntityAdapterUtility.cs:29)
    3. Unity.Tiny.ComponentFamilyAdapter.VisitEntity[TContainer] (TContainer& container, Unity.Tiny.UIVisitContext`1[Unity.Tiny.TinyEntity]& context) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/GUI/Adapters/IMGUI/ComponentFamilyAdapter.cs:106)
    4. Unity.Tiny.ComponentFamilyAdapter.CustomClassVisit[TContainer] (TContainer& container, Unity.Tiny.UIVisitContext`1[Unity.Tiny.TinyEntity]& context) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/GUI/Adapters/IMGUI/ComponentFamilyAdapter.cs:31)
    5. Unity.Tiny.GUIVisitor.Unity.Properties.IPropertyVisitor.CustomVisit[TContainer,TValue] (TContainer container, Unity.Properties.VisitContext`1[TValue] context) (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/GUI/GUIVisitor.cs:166)
    6. Unity.Properties.PropertyVisitorExtensions.ExcludeOrCustomVisit[TContainer,TValue] (Unity.Properties.IPropertyVisitor visitor, TContainer container, Unity.Properties.VisitContext`1[TValue] context) (at Library/PackageCache/com.unity.properties@0.4.0-preview/Unity.Properties/IPropertyVisitor.cs:275)
    7. Unity.Properties.ClassValueClassProperty`2[TContainer,TValue].Accept (TContainer container, Unity.Properties.IPropertyVisitor visitor) (at Library/PackageCache/com.unity.properties@0.4.0-preview/Unity.Properties/Value/Impl/ValuePropertyImpl.cs:111)
    8. Unity.Properties.ValueClassPropertyBase`2[TContainer,TValue].Accept (Unity.Properties.IPropertyContainer container, Unity.Properties.IPropertyVisitor visitor) (at Library/PackageCache/com.unity.properties@0.4.0-preview/Unity.Properties/Value/ValueProperty.cs:69)
    9. Unity.Properties.PropertyBag`1[TProperty].Visit[TContainer] (TContainer container, Unity.Properties.IPropertyVisitor visitor) (at Library/PackageCache/com.unity.properties@0.4.0-preview/Unity.Properties/PropertyBag.cs:94)
    10. Unity.Properties.PropertyContainer.Visit[TContainer] (TContainer container, Unity.Properties.IPropertyVisitor visitor) (at Library/PackageCache/com.unity.properties@0.4.0-preview/Unity.Properties/PropertyContainerVisit.cs:20)
    11. Unity.Tiny.GUIVisitor.VisitTargets () (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/GUI/GUIVisitor.cs:69)
    12. Unity.Tiny.IMGUIBackend.Inspect () (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Inspector/IMGUIBackend.cs:124)
    13. Unity.Tiny.InspectorBackend.OnGUI () (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Inspector/InspectorBackend.cs:77)
    14. Unity.Tiny.TinyInspector.OnGUI () (at Library/PackageCache/com.unity.tiny@0.13.2-preview/Editor/Inspector/TinyInspector.cs:186)
    15. UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
    16. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    17.  
     
  9. jackesdavid

    jackesdavid

    Joined:
    Dec 10, 2018
    Posts:
    5
    Hi all , is Tiny mode working on Linux Editor ?

    My question is because I’m receiving the “path variable is undefined” after installing the tiny package in the 2019.1 version
     
    Last edited: Dec 27, 2018
  10. Aminecgcg

    Aminecgcg

    Joined:
    May 27, 2013
    Posts:
    3
    @sathya the same happen to me sometimes thing destroyed in the editor and undo not working ...also i make a scene after closing and re-opening the scene became messy
     
  11. jackesdavid

    jackesdavid

    Joined:
    Dec 10, 2018
    Posts:
    5
    This is the message I'm receiving on linux


    upload_2018-12-27_23-0-0.png

    upload_2018-12-27_22-59-29.png
     
  12. jackesdavid

    jackesdavid

    Joined:
    Dec 10, 2018
    Posts:
    5
  13. Praven-P-Jose

    Praven-P-Jose

    Joined:
    May 29, 2013
    Posts:
    3
    My first Unity Tiny Game




    While developing this game i face some unity Bug
    Sprite2DSequencePlayer Loop mode can change runtime. But it's not working properly.

    Loop-> Once working
    Once->Loop not working
     
    Last edited: Dec 30, 2018
    raymondyunity likes this.
  14. vincismurf

    vincismurf

    Joined:
    Feb 28, 2013
    Posts:
    200
    raymondyunity likes this.