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Tiny is to slow when play is stopped

Discussion in 'Project Tiny' started by AAK_Lebanon, Mar 20, 2019.

  1. AAK_Lebanon

    AAK_Lebanon

    Joined:
    May 30, 2015
    Posts:
    77
    Hi, I am playing now with project Tiny but I have noticed that when I hit Play button (and the browser opens to let me play the game) and then I hit Stop, it will take too long to let me interact again with the editor, it seems that unity freeze for a while (about 15 sec) even when I open an empty project ! is that a normal behaviour ? because when I watch tutorials on Tiny it seems that they don't have this issue.

    I am using Unity 2018.3.0f2 and Tiny v 0.14.3
     
  2. TanChoi

    TanChoi

    Joined:
    Jun 14, 2016
    Posts:
    15
    Same here. Unity 2018.3.8f1 and Tiny v0.14.3
     
  3. Deleted User

    Deleted User

    Guest

    Screenshot_6.png
    I have toggled off this option here, much better.
     
  4. raymondyunity

    raymondyunity

    Unity Technologies

    Joined:
    Apr 30, 2018
    Posts:
    122
    Thanks @patolino !

    This is the current workaround to avoid the long load/cleanup time. That is because this option allows for Live-Link mode and it currently a very experimental feature and causes longer Editor load times.
     
    AAK_Lebanon likes this.