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Tiny Gaps in My Shadows

Discussion in 'Global Illumination' started by Cygon4, Mar 27, 2015.

  1. Cygon4

    Cygon4

    Joined:
    Sep 17, 2012
    Posts:
    382
    I'm trying to import DexSoft's Castle model into Unity. However, I'm noticing that all shadows have gaps where light bleeds through:

    unity-shadow-gaps.png
    I'm not sure what I can do to avoid this. The model is airtight (no gaps, T-vertices, disconnected quads), though I'm not quite happy with the polygon topology:

    blender-bridge.png

    Is there anything I can do or tweak to make these gaps disappear?
     
  2. Zomby138

    Zomby138

    Joined:
    Nov 3, 2009
    Posts:
    659
    It's the normal bias on the light, turn it down to zero. Alternatively try setting the mesh as a two sided shadow caster.
     
    wondermagic, frbrz, jamestrue and 5 others like this.