Search Unity

Tiny camera FOV in build using custom render pipeline

Discussion in 'High Definition Render Pipeline' started by olga_unity558, Feb 14, 2020.

  1. olga_unity558

    olga_unity558

    Joined:
    Jun 21, 2019
    Posts:
    1
    I have a problem when building a project using Unity 2019.3 with custom render pipeline. In editor and in play mode my scene is being rendered correctly, but in standalone Win build FOV seems to be so tiny that the small region of my scene is stretched all over the screen.

    I tried to remove the custom render asset (HDRP or URP) from Graphics settings in Project Settings and it solved the problem. But I need both URP and 2010.3 (or higher) for the project. Any clues?

    I'm posting this the HDRP thread, but this issue is also there with URP.

    Here are pictures of normal scene and build scene:



     
    Last edited: Feb 14, 2020
    sigvald likes this.