Search Unity

  1. Looking for a job or to hire someone for a project? Check out the re-opened job forums.
    Dismiss Notice
  2. Unity 2020 LTS & Unity 2021.1 have been released.
    Dismiss Notice
  3. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Timestamped Debug logging

Discussion in 'Editor & General Support' started by EyePD, Nov 26, 2019.

  1. EyePD

    EyePD

    Joined:
    Feb 26, 2016
    Posts:
    61
    I'd really like to be able to get timestamped player.log output. I found a post on the wishlist forum but it's eight years old and it seems to be locked so I couldn't respond to it. Wrapping the Debug functions is a work-around but as the original post points out there's some serious drawbacks to that. I hope that creating a new post for this is not against the rules but I feel like this would be a really useful feature when trying to do after action review on your test sessions especially when you need to line up events with your testing notes.
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    4,790
    We do have timestamps. Is this what you mean?
    Screen Shot 2019-11-26 at 22.44.46.png
     
    Joe-Censored likes this.
  3. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    10,809
    I don't believe there is a built in way of getting those timestamps in the Player log from a build. Just available in the console.
     
    EyePD and karl_jones like this.
  4. EyePD

    EyePD

    Joined:
    Feb 26, 2016
    Posts:
    61
    Yes exactly, I'm struggling to do after action review because the logs generated by builds aren't timestamped.
     
    karl_jones likes this.
  5. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    4,790
    Ok I see. I'll make a note of your feedback so we can look into it. Thanks
     
    Joe-Censored and EyePD like this.
unityunity