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Timers Made Easy

Discussion in 'Assets and Asset Store' started by rickitz5, Jan 12, 2022.

  1. rickitz5

    rickitz5

    Joined:
    Aug 8, 2021
    Posts:
    31
    Hi all,

    Thought I would finally post my asset on here, it has been on the asset store for a couple of months, but I figured it's best to actually let people know it's there!

    Timers Made Easy does exactly what says, makes timing anything within a game a piece of cake. Need something to happen after 1 minute? Great. Need a visual clock for an hour? Great.

    So many options to choose from including
    • Setting the time (Obviously =D)
    • Counting up or down
    • Timer speed
    • Running a function on timer start or end
    • Display in Days, Hours, Minutes, Seconds and Milliseconds or any combination of those
    • Leading zero removal
    • Display as a percentage instead of time
    • Separator customisation
    • Output to text, text mesh pro, sliders or a dial format
    • Start at runtime or when specified within a script
    • Use as a clock from the system time
    • Many useful public functions if you are comfortable with scripting
    • Supports adding or subtracting time
    All of these features come with built-in prefabs in the package ready to drop in and use.
    You should note that prefabs are set up to work within the canvas.h

    Well that's all folks, here are some screenshots and images/videos of the component. Thanks for looking and let me know what you think!

    Timers Made Easy



    Timer_CoverImage.png

    Timer_02.JPG

    Timer_01.JPG

    Timer_03.JPG

    Timer_04.JPG
     
    Last edited: Jan 12, 2022
    digiross likes this.