Hello. I am working on a multiplayer puzzle game. I tested it with a friend ( not living close, but still a good ping ). Yesterday and today we tested the game for a longer period of time and somehow he gets disconnected after a few minutes. I told him to send me content of the log file, and it says the following ( changed my IP to x's ): In the network manager I have set timeouts to the following: The game doesn't create much traffic, since it's basically a turnbased game. Why is this happening and how am I supposed to get to the source of this problem? Unet is probably sending keepalive packets internally, how frequently are they sent? I am using the HLAPI.