Search Unity

Timelines aren't being imported when pulled from VCS

Discussion in 'Timeline' started by f0ff886f, Aug 27, 2019.

  1. f0ff886f

    f0ff886f

    Joined:
    Nov 1, 2015
    Posts:
    160
    I'm using Mercurial as my VCS and I find that everytime I switch PCs, if I pull the latest changes of assets then all my timelines loaded in the scene will stay the way before the pull.

    I have to explicitly close and open Unity in order to see a timeline's update from VCS... is there some Editor option or some EditorScript one can use to make this explicitly reimport each playable asset?
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,010
    Hard to say - that sounds like a bug, but offhand, I'm not sure if it's a timeline or asset import issue. Reimporting the changed asset manually seems like the only workaround. I'd suggest filing a bug.
     
  3. f0ff886f

    f0ff886f

    Joined:
    Nov 1, 2015
    Posts:
    160
    You know, I always forget about right click reimport, that helped here a lot. Thank you! I'll try to isolate a repro case after the next milestone :)