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TimelineAnimationPlayableAsset Memory Leak

Discussion in 'Timeline' started by tssai, Feb 12, 2018.

  1. tssai

    tssai

    Joined:
    Feb 12, 2018
    Posts:
    7
    Hello,
    My project encounter memory leak.

    I use assetbundle to load scene,and unload(True) assetbundle.
    I want to delete every assets that loading from assetbundle when unload(True).

    But there are some object can not be deleted,"UnityEngine.Timeline.AnimationPlayableAsset".
    There are always rederenced by ManagedStaticReferences,I do not know what static reference.
    I sure that my script does not reference AnimationPlayableAsset.

    Do you have any good idea?

    Thank you!
     

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