Root Motion of my character is controlled by Script (using OnAnimatorMove) I hope the same thing happens in editor mode and runtime. (Root motion actually moves the character) If 'Apply Root Motion' is checked directly by the animator without using OnAnimatorMove, it operates well. However, when using OnAnimatorMove to control root motion in script, the character does not move properly. There seems to be a similar discussion in the forum, but... I couldn't find a clear solution. Is there a good solution or approach to solving this problem?