Hi guys, I noticed that in one Timeline multiple tracks can have the same name. Do you confirm it is the expected behavior ? Thanks
Ok, so if I want to get an unique information about a track I could use the PlayableBinding.sourceObject.GetInstanceID() ?
Hum, how are those IDs created ? I tried to use those IDs in order to "save" Timeline scene cross-references but when I open the project in an other computer an ID for a same Track (source object) it's not the same as on my computer. Is that normal ? Thanks
InstanceIDs can change between runs of the editor. You should use a UnityEngine.Object field directly to store the reference, instead of an int. Tracks are assets, so a reference to them can be stored from any scene.