Hey! I'm trying to include my character (created at runtime) to timeline action. Is there a way to change the object that have their own animation track on timeline to some other object during runtime? I mean I have a timeline with a dummy animated character, can I swap this dummy to my hero player on runtime? Or maybe some other ways to make a cutscene with runtime created object?
Yes, the method you are looking for is PlayableDirector.SetGenericBinding(animator, track); The playable director stores the bindings between the tracks and the objects in the scene, this method will let you replace them at runtime.