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Timeline rotation issues

Discussion in 'Timeline' started by nashuer, Jan 25, 2020.

  1. nashuer

    nashuer

    Joined:
    Jan 25, 2020
    Posts:
    2
    For some reason the animation track applies the last keyframes rotation to the entire animation I'm fairly new to unity so have I missed something in the manual that explains what I've done wrong
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    Not sure I completely understand the use case, but when animating translation or rotation on the root transform of an object with the Animation Track, it always updates both, even if you don't supplies keys for one.

    The reason for this is the animator always writes them as a pair, in order to accurately calculate correct root motion.
     
  3. nashuer

    nashuer

    Joined:
    Jan 25, 2020
    Posts:
    2
    Now maybe there's something wrong with my installation or again I don't fully understand but with this particular track and others I've created there is no default rotation unless I set one however once I add one the issue is fixed thank you for the help
     
    Last edited: Jan 27, 2020