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Timeline | Position changing in play mode.

Discussion in 'Animation' started by markrashera, Jul 25, 2017.

  1. markrashera

    markrashera

    Joined:
    Aug 15, 2014
    Posts:
    10


    Here it shows that in the preview. The position is fine. But when I play the position changes.
    I made sure that the animation includes position data. To the correct position. But it seems the animation uses a different kind of position(?)

    Thanks in advance,
    Mark
     
  2. b1n4ry

    b1n4ry

    Joined:
    Dec 22, 2016
    Posts:
    1
    Do you happen to find a solution? Me as well has this problem and its pissing me off :(
     
  3. markrashera

    markrashera

    Joined:
    Aug 15, 2014
    Posts:
    10
    Yes. I put the animated child under a parent and moved that parent until the animation lined up.
     
  4. igorvlassov

    igorvlassov

    Joined:
    Jan 19, 2018
    Posts:
    6
    Seems I found the matter: I got this on objects with Animator -> Controller set. Set it to None and than to desired runtime after clip ends.
     
    ZackWolfe likes this.
  5. ZackWolfe

    ZackWolfe

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    Mar 17, 2017
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    Thank you igorvlassov! I was having the same issue
     
  6. moaz0004

    moaz0004

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    May 22, 2017
    Posts:
    8
    Can you elaborate i dont get it
     
  7. EddieCam

    EddieCam

    Joined:
    Oct 28, 2009
    Posts:
    26
    For other googlers. It was because the Animator on the Gameobject causing issues had a controller set, which is conflicting with the timeline's animations.

    upload_2019-12-6_10-16-9.png
    (Controller needs to be "None", like this)