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Timeline Pause Signal Issue with Clips

Discussion in 'Timeline' started by Matze_MP, Aug 21, 2019.

  1. Matze_MP

    Matze_MP

    Joined:
    Dec 4, 2018
    Posts:
    37
    Hi,

    i got some signal Emitter in the timeline to stop the timeline at the current position. Unfortunatly the Clips i created (also recorded in timeline -> then Convert to Clip Track) will be resetet to frame 0 of this Clip.

    Example:

    i have a button that is animated alpha from 0 at beginning to 1 at the end of the clip. If the Timeline reaches the signal the Clip jump to the beginning of the clip and the button disappears because its alpha is 0.

    Here is some Screenshot from the Inspector of the Clip Track

    upload_2019-8-21_12-38-41.png

    Do you have the same issue, or you know whats the problem here?

    thank you
     
  2. julienb

    julienb

    Unity Technologies

    Joined:
    Sep 9, 2016
    Posts:
    177
    I tested using a signal and a UI button, and stopping the director does not reset the time to the beginning of the clip.

    I will need more details to investigate: Does it reset in editor or in playmode? How did you setup the signal receiver's reaction? Could you share a screenshot?