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Timeline: OnClipStart() - OnClipEnd()

Discussion in 'Timeline' started by Kubic75, Nov 20, 2017.

  1. Kubic75

    Kubic75

    Joined:
    Jan 2, 2017
    Posts:
    83
    Hi,

    I want to invoke UnityEvents when a timeline-clip just began or ended.

    For example, I want to enable a GameObject just when my clip starts.
    I expect it to look like this, but it seems impossible because we cant use UnityEvents as exposed references.



    Any idea?


    PS:
    I know I could do it with an ActivationTrack but this is explicitely not what I want.
     
    Last edited: Nov 20, 2017
  2. Kubic75

    Kubic75

    Joined:
    Jan 2, 2017
    Posts:
    83
    Last edited: Nov 20, 2017