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Question Timeline interferes with Blendtree

Discussion in 'Timeline' started by eliashodel, Aug 23, 2020.

  1. eliashodel

    eliashodel

    Joined:
    Jan 25, 2019
    Posts:
    19
    Hi there

    I'm running into a problem with my Character-Setup.
    My Character has an Animator with two layers: The Base Layer for the Mechanim Animatons and a Face Layer with a Blendtree for the Blendshape with the Face-Animations. The Blendtree Parameter get Controlled from a Script.
    So far this works out well. But as soon as I Animate the Character with a Timeline (Mixamo Animations), the Blend Tree Animations seem to bug out. The Blendshape values dont get updated properly. As you see in the Screenshot all the Blendtree Parameters are set to 0, but the values on the Blendshapes are all over the place and get stuck at random values.
    Screenshot_20200823_160021.png

    Does somebody have an idea what is going on here, an how i can get around this issue?

    Thanks!


    (Unity 2019.4.8f1, HDRP, Timeline 1.2.15)
     
    JyuenCoin likes this.