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Timeline for me?

Discussion in 'Timeline' started by renman3000, Feb 15, 2018.

  1. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,697
    Hi there,
    I am developing a project where by the taps used (mouse click of finger up), will progress a scene. by "progress" I mean objects will move, rotate, scale... all applications to their transforms, as preset by me.

    As I am developing this, I know to make level design super easy, I would need a "TimeLine" like asset to place objects in and out of the scene with ease.

    What I am wondering is, can I tie Unity Timeline into my own code? So play game, user clicks scene, objects performs first increment of movement.... all the while I should be able to monitor Timeline to see if this object will be added or not etc?