In your recent Reddit AMA, Larus mentioned that Steam networking support is on your immediate roadmap. Can you share any more information about your plans here? I am really enjoying the HLAPI, with the glaring exception of the matchmaking APIs which are woefully inadequate for our needs. As far as I can tell, there's no way to meaningfully filter the matches based on app defined criteria (ie: game mode, map, etc.), nor is there a way to give preference to nearby servers/hosts that are likely to have lower pings. Steam's networking/matchmaking APIs provide exactly these features, and as an added bonus their networking stack also attempts direct p2p connections via NAT punch through before falling back on a relay server. As a result, I am very interested in using Steam to establish my network topology, and then use UNET on top of that network. I spent last weekend digging through the UNET source code and hacking together a very rough proof of concept of this integration (still not done yet), but I would really rather discard this code and switch to a proper version implemented by Unity devs who have visibility into the LLAPI source code. Another one of the developers on my team recently began the process of migrating our game to Photon, purely because Photon has better matchmaking. All else being equal, we would prefer to stay on UNET, so if it turns out that UNET+Steam support is right around the corner (or if there is an alpha version that we can be early adopters of), then I would love to know that so we can abort the Photon work.