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Question Timeline for dynamic, non-cutscene gameplay sequencing?

Discussion in 'Timeline' started by gamedevjake, Feb 19, 2024.

  1. gamedevjake

    gamedevjake

    Joined:
    Aug 16, 2022
    Posts:
    33
    I was wondering if anyone could recommend whether Timeline is worth using for dynamic, non-cutscene gameplay sequencing.

    I am working on a turn-based 1v1 game where units can perform scripted actions via commands. I could configure the timing of sounds, positioning, animations and vfx of the units involved in the action-command via scripts, but I was wondering if Timeline might be appropriate here too?

    The units can be in many different positions within the scene, so I would need some programmatic API to tell Timeline what positions the units are in, so that it can then play a sequence asset I had previously created. I suppose I might even need to adjust keyframes programmatically too? Not sure on that yet.

    What do you think? Is this not what Timeline is really built for?
     
  2. gamedevjake

    gamedevjake

    Joined:
    Aug 16, 2022
    Posts:
    33