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Feedback Timeline Feedbacks

Discussion in 'Timeline' started by Spikebor, Oct 27, 2022.

  1. Spikebor

    Spikebor

    Joined:
    May 30, 2019
    Posts:
    280
    Hi there
    I'm making a short video animation using Unity with Timeline, in HDRP 2021.3.11f1
    After tinkering with the system, here is my feedbacks:

    Those 2 bars to retime the keyframes in animation is incredibly useful. I would like to see this implemented in Timeline system.
    The logic is the same, offset, remap start/end/duration.
    upload_2022-10-27_17-46-49.png

    Multi drag-change timeline's duration, same as above. When I drag those selected clips on the edge to change the duration, I expect they all changed, but only one changed.
    upload_2022-10-27_17-49-13.png

    This blue marker can make the playback stop at that frame, since we have end marker, why not have start marker ?
    upload_2022-10-27_17-50-49.png

    With current workflow, retime a video is a nightmare, because you have to edit every single clip.
    Unity dev please consider this, thank you.
     
  2. Spikebor

    Spikebor

    Joined:
    May 30, 2019
    Posts:
    280
    Also I still don't understand why some clip can be keyed in the timeline, and some don't.
    What causes this behaviour ?
    For example, this is a sample scene in animation rigging package
    I did key the hips so it flies upward and is mark red in the inspector.

    upload_2022-11-5_11-55-11.png

    But the keyframe in Timeline is unchanged, while the clip is not marked read-only or anything.

    upload_2022-11-5_11-56-5.png