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Timeline - Documentation now available

Discussion in 'Timeline' started by Christine_R, Aug 16, 2017.

  1. Christine_R

    Christine_R

    Unity Technologies

    Joined:
    Feb 15, 2017
    Posts:
    9
    Hi everyone
    The much anticipated Timeline documentation is now online!
    Visit docs.unity3d.com to see it.
     
    sylon, AcidArrow, TonyLi and 4 others like this.
  2. Xarbrough

    Xarbrough

    Joined:
    Dec 11, 2014
    Posts:
    300
    Thank you! I must say I like the structuring, very clear and easy to find information.

    I hope there will also be workflow focused or tutorial-like docs about the scripting side of custom playables. I've seen the DefaultPlayables from the Asset Store and some other examples, but it would be nice to have some walkthroughs for common things.

    Two examples I'd like to find in the docs (I might be asking these questions in separate threads to not spam this one):
    - Is it possible to retrieve the TrackBinding (or so called 'playerData') object from within other scripts outside of the typical MixerBehaviour? E.g. when writing a custom property drawer for the PlayableBehaviour, I'd like to retrieve the referenced object in the scene.
    - Do I have to override GatherProperties or is it optional? When is it usually used? Nothing apparently breaks, when I remove the provided boilerplate code.
     
  3. rlevreault

    rlevreault

    Unity Technologies

    Joined:
    Apr 12, 2017
    Posts:
    1
    Hello Xarbrough, thanks for the compliment. My aim with the first drop of the Timeline docs was to make it easy to find information.

    Have you checked out the Playables API docs? I don't know if this will answer your questions. I haven't tried scripting yet. The Timeline section is purposely focused towards non-scripting methods of creating cut-scenes and other game-play sequences.
     
    Xarbrough likes this.
  4. larskroll

    larskroll

    Joined:
    Dec 17, 2013
    Posts:
    34
    I'm sorry. This documentation is *woefully* inadequate.

    You have five basic types of tracks, and you don't even mention what each track type does. That seems like pretty core information....
     
  5. GameDevCouple_I

    GameDevCouple_I

    Joined:
    Oct 5, 2013
    Posts:
    1,126
    I have to agree, considering this was the headline feature of 2017 I expected....more.
     
  6. GameDevCouple_I

    GameDevCouple_I

    Joined:
    Oct 5, 2013
    Posts:
    1,126
  7. dearamy

    dearamy

    Joined:
    Mar 17, 2015
    Posts:
    68
    Is there any way to mute the whole GroupTrack?
    The muted properties for the GroupTrack doesn't work when the GroupTrack has children.
    And the muted icon doesn't show up in the timeline editor