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Timeline controlling Lipsync?

Discussion in 'Timeline' started by Cloud-Ninja, Apr 24, 2018.

  1. Cloud-Ninja

    Cloud-Ninja

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    Is there a way and tutorial on how to use Timeline for controlling dialogue that is lip-synced to a character?
    e.g. I want to drop various audio clips on the timeline and have those clips automagically lip-synced to the character the same way I can have a character be animated by using the timeline.

    thoughts?

    with appreciation,
    .cn
     
  2. elettrozero

    elettrozero

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    There's a plugin on the store that does lipsync. I do not report the name because it's not free...(there's a lite version though). I tell you this becase I made a custom playble asset that trigger the lipsync animation based on such plugins.
     
  3. Cloud-Ninja

    Cloud-Ninja

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    There's plugin that will work with Unity's Timeline tool? I know of Salsa as a Unity plugin for lip-syncing but I'm not seeing how it would work with Timeline. Could you please post or PM me the link?
     
  4. Cloud-Ninja

    Cloud-Ninja

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    @elettrozero - thank you.
    I'm still looking for guidance on how to do LipSyncing while using Unity's Timeline tool...
    Any guidance would be appreciated.
    thanks,
    -cn
     
  5. KoFree

    KoFree

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    Did you find a way to do Dialogue (multi audio clips) in Timeline?

    It appears that Lipsync Pro does not do more that one clip per character. it has a Sequencer plug-in for "Cinema Director" and "Slate" but does not yet have one for Cinemachine.

    Did you find a way around this?
     
    Last edited: May 19, 2018
  6. MadeFromPolygons

    MadeFromPolygons

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    you could write a playable asset that controls blend shapes on your chars face?
     
  7. elettrozero

    elettrozero

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    You should set one instance of LipSync for each character - it's necessary becase you'll bind a blendshape system and an audio source for each one - than you can call the play event in timeline for each component whenever you want.
     
    jeromeWork likes this.
  8. elettrozero

    elettrozero

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    Last edited: May 31, 2018
  9. FiveFingerStudios

    FiveFingerStudios

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    Salsa actually has a Timeline playable as well...
     
  10. gamegirl1984

    gamegirl1984

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    How can i get this working with Salsa? I just started using cinemachine and have Salsa.
     
  11. gamegirl1984

    gamegirl1984

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  12. ben_unity723

    ben_unity723

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  13. GSanLob

    GSanLob

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    I've been using Oculus lip sync to do just that and that's been working pretty well. It's available for free via the Oculus integration asset on the asset store. Once everything is set up with the asset and Audiosource is bound to the track, I just put in an audioclip and it lipsyncs during play mode. I've also added [ExecuteInEditMode] to the oculus code and it works in the editor.
     
    jampahom likes this.
  14. EricHFrazer

    EricHFrazer

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    they won't compile as-is, but they sort of point the path...
     

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