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Bug timeline conflicts with debugging

Discussion in 'Timeline' started by laurentlavigne, Apr 19, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,316
    here is a common situation:
    set the IDE to debug mode and set a few break points
    no problem
    now add timeline
    problem:
    as soon as the code hits a break point hit everything freezes which is normal. When i continue on from this breakpoint the timeline loses track of time and even goes as far as deactivates cameras that under its control
    i think timeline gets confused by the pause, something to do with how timeline tracks time perhaps, although it wouldn't deactivate cameras
    upload_2021-4-18_20-27-56.png

    I must say that timeline has been a series of disappointment on par with Maya's trax.
    Quite a time sink, and frustrating when you're under time pressure.
     
  2. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,316
    in case timeline is not abandoned, here is a bug # 1330092
    barbora has the project
    repros:
    add breakpoint in the getter of Localization_SO
    activate all scenes in the build window
    play __title
    press A then
    let it run into the breakpoint
    then F5 from there and see timeline freeze up
     
    Last edited: Apr 19, 2021